Character Design: My core contribution to Assassin's Creed Shadows was designing the canonical look for Naoe, one of the game's two main protagonists. The goal was to establish her iconic outfit, seamlessly blending the traditional stealth identity of an Assassin with authentic Japanese styling. In addition to character design, I was responsible for the large-scale visual development of the game world:
Location & Architecture Design: Crafting massive environments, immersive game zones, and key standalone buildings.
Historical Reconstruction: Meticulously rebuilding long-lost ancient structures to ensure maximum historical accuracy. The ultimate focus was to immerse players in a believable ancient Japan, delivering a deeply authentic and grounded historical experience.
Narrative design: Additionally, I contributed to the narrative design by crafting the visual world-building and atmosphere for one of the game's pivotal story scenes.
It was an incredible experience to contribute to such a legendary franchise - check out the concepts and production artwork below!
Role: Senior Concept Artist
Client: Ubisoft
2025